A downloadable game template for Windows

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Godot marching cubes

This is a demo of multiplayer marching cubes game in godot.

Features

  • Procedural world generation with biomes
  • Blending different materials
  • Water
  • Day night cycle
  • Multiplayer
  • Voxel placing and removing

Testing

  • To run the project open it in godot and run it, two windows will open.
  • In one window you can enter singleplayer, the other is to test multiplayer.
  • Connect to the singleplayer world using port 5000.

Adding new voxels

  • Create a new class that extends Voxel under the "voxel" folder
  • Give it a unique ID and register it in "Main.cs"
  • If you're using textures add the uniforms in "terrain.gdshader" and assign the textures in node "Mesh" that is inside "chunk.tscn"
  • Add it into "terrain.gdshader" under getVoxelColor like so: Open code snippet

Adding new biome

  • Create a new class that extends Biome under the "world_generator/biome" folder
  • Optional: You can call base({your base height}, {your height variation})
  • Implement the GetVoxel method
  • Add your biome to GetBiome in the "WorldGenerator" class

Adding new surface mesh

  • Save the geometry as a ".res" file under "voxel/surface_mesh"
  • Save the texture as ".png" in the same place
  • In "Main.cs" load your mesh and texture
  • Instantiate the surface mesh material (res://shaders/surface_mesh.tres) and assign your texture to the parameter "color" Open code snippet

Optimizing performance for older hardware

You can play with the in-game settings, lower mesh count and render distance.

Or:

In "world/Chunk.cs" -> Generate(bool selfOnly) I smooth the geometry by subdividing, this is optional. Remove these lines:

Open code snippet

Download

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Click download now to get access to the following files:

godot-marching-cubes-main.zip 60 MB
compiled.zip 176 MB

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